In our MOBA training , you will have a warm-up and differents tasks where you will be exposed to a farm with a much higher stress than the videogame. You will also have different level in order to progress.
During your training, you will receive healthy advice from all the areas involved in the health of the gamer. We seek a reduction of the pathologies associated with the practice and help you improve your performance in MOBA.
In United Gamers you can challenge your friends or team members, to see who leads the ranking of the different MOBA skills. You can also win future prizes.
Initially, you will be able to select if you want to do the complete training or the individual exercices. In the complete training, you will do the sequence of tasks set by the United Gamers team. Instead, in the individual exercises, you will be able to choose the tasks for yourself.
In our training you will perform a set of tasks to improve your farming in League of Legends. You will have a warm-up, an analytical task and an SSP, a fully contextualized task similar to the game situation. You will work your skills to a higher stress than the video game itself.
Once the desired training task is selected, you can choose the level of difficulty, the type of attack, the exact damage of the champion and its life. In this way, you will be able to train at your level and you will have the maximum similarity with the video game.
This task is designed to activate the cognitive, coordinative and perceptual structures that the game requires; seeking to prepare you for the post-training session and League of Legends ranked match.
During this part of the training, the champion will appear in the middle of the map and will be approached by waves of enemy minions from a source. Also from the opposite end, waves of friends will appear, which disappear when there are no more enemies. The objective of the task is to achieve the required percentage of last hits, in order to unlock the next level of difficulty. We propose conditions that expose you to a higher stress than the videogame, seeking an improvement in performance in the real situation.
In this task, you will have to perform the percentage of last hits required with different conditions that will make it more difficult for you, in a more contextualized way.
A cool down, specific to your gamers needs, will help you to recover better after the training session.
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